The host plays an instrument sound. Players see 4 instrument icons. The group goal is to tap the correct icon.
Promotes auditory processing, attention, and taking turns in a group setting.
The screen shows 5 unlit rockets. The group goal is to launch all 5 by having 3+ players tap at the same time.
Encourages synchronized action, shared excitement, and understanding of cause and effect.
A virtual balloon falls. The group goal is to get as many "taps" as possible before it (slowly) falls off the screen.
Develops hand-eye coordination and cooperative play in a low-pressure, fun environment.
The app plays music ("DANCE!"), then stops ("FREEZE!"). The goal is to see how many rounds the group can go.
Great for body awareness, following directions, and managing energy levels.
The app gives a prompt ("Find something BLUE"). The goal is for the group to find an item and have the host confirm.
Promotes object identification, color recognition, and following multi-step instructions.
Bubbles float up. The group goal is to pop 20 bubbles together before a slow timer runs out.
A simple, satisfying way to work together towards a common goal.
The host presents a scenario ("How do you feel when you get a gift?"). The group goal is to tap the matching emotion icon.
Helps with emotional literacy, empathy, and expressing feelings in a structured way.
A story pauses. The group votes on two picture-choices. The most-tapped choice wins, and the story continues.
Encourages decision-making, understanding narrative sequences, and respecting group choices.
A simple 8-card memory game. Anyone can tap any card. The group goal is to work together to find all the pairs.
Improves memory, turn-taking, and visual discrimination skills in a collaborative setting.
A character needs to get ready. The app shows a goal ("Let's brush our teeth!") and 4 item-choices. The group goal is to tap the correct item 10 times.
Reinforces daily living skills and routines in a playful, interactive format.
The app shows a 4-item picture list. The group goal is to work together to find and drag only those items to a shared cart.
Builds skills in following a list, item identification, and completing a task as a team.
The app shows bread. The group goal is to build a 5-layer sandwich by taking turns picking picture-ingredients.
Fosters creativity, sequencing skills, and cooperative decision-making.
A "Fun Crayon" picture appears with numbered dots. A "Magic Crayon" is passed to Player 1, who taps anywhere to connect dot 1 to 2. The crayon is then passed to Player 2, who taps to connect 2 to 3, allowing the group to cooperatively trace the image.
Encourages turn-taking, hand-eye coordination, and fine motor control.
A "Fun Crayon" boot is shown. The group goal is to have 3+ players tap-and-hold their screen at the same time to "pull" the lace through the next hole.
Develops fine motor skills through a cooperative "pulling" motion.
A large button and buttonhole are shown. The button's position is a real-time average of all active player drags, allowing the group to "steer" it into the hole together.
Promotes cooperative control and fine motor manipulation.
A digital ball of "clay" is shown. The Host gives a prompt ("Let's make a snake!"). The group goal is to have 5+ players use a "pull" (fingers apart) gesture simultaneously, which morphs the clay into the target shape.
Encourages synchronized hand movements and creative expression.
The Host selects a background ("Park") and a sticker pack ("Animals"). All players see a shared canvas and a shared sticker tray. Any player can drag any sticker onto the scene in real-time for open-ended, "no-fail" creative play.
Fosters creativity, storytelling, and collaborative world-building.
The Host selects a "Fun Crayon" coloring page. The "active crayon color" is a shared state for the whole group. Any player can change the active color for everyone, and any player can tap-to-fill a section with that active color, encouraging cooperation.
Promotes color recognition, turn-taking, and shared creative decision-making.
A "Fun Crayon" animation pauses at a social problem (e.g., "A friend is crying"). The group votes on 2-3 positive, prosocial picture-choices (e.g., "Give a tissue," "Give a hug"). The most-tapped choice plays out, providing positive reinforcement.
Teaches prosocial behaviors, empathy, and problem-solving in social situations.
The Host starts with a prompt ("A cat is walking...") and uses the Gemini API to get two fun, visual choices. The group votes. Their choice ("...into a silly-smelling shoe") becomes the new prompt, creating an endless, collaborative story.
Encourages creativity, narrative skills, and collaborative storytelling.
A picture-recipe shows the steps (1. Crust, 2. Sauce, 3. Cheese). The group must cooperatively drag the correct item for the "glowing" step. If they drag the wrong item (e.g., Pepperoni first), it "boops" and bounces back—a "no-fail" way to teach sequencing.
Teaches sequencing, following instructions, and task completion.
The Host chooses a destination ("Let's go to the Beach!"). A "conveyor belt" of items appears (sunscreen, winter hat, ball, boots). The group must cooperatively drag only the correct items into the bag. Wrong items "boink" off the bag and return.
Develops planning, categorization, and problem-solving skills.
Two baskets ("Lights," "Darks") appear. Clothes fall slowly. The group must cooperatively drag the items to the correct basket. Wrong items bounce off the rim, providing a "no-fail" sorting task.
Improves sorting, categorization, and visual discrimination skills.
With calming music, a "Fun Crayon" character (often chair-based) performs simple, adaptive yoga poses. The group goal is simply to follow the leader on-screen. This is a "no-fail" participation-only activity.
Promotes body awareness, mindfulness, and calming techniques.
A "Fun Crayon" drum shows a simple visual pattern (TAP... tap-tap...). The group goal is to tap their buttons in time with the rhythm. A "music bar" fills up with every successful group tap, leading to a sensory reward.
Develops rhythm, timing, and auditory processing skills.
A large "Fun Crayon" pinwheel is shown. The Host guides the group: "Big breath in... and... BLLLOW!" When the app (via Firebase) detects the "group blow" on their device mics, all pinwheels on all screens spin with magical sparkles.
Encourages deep breathing and mindfulness in a fun, interactive way.