WePlay Together

Discover Our Games

Sensory & Group Goal

Magic Music Band

The host plays an instrument sound. Players see 4 instrument icons. The group goal is to tap the correct icon.

Why it's great for development:

Promotes auditory processing, attention, and taking turns in a group setting.

Grand Finale

The screen shows 5 unlit rockets. The group goal is to launch all 5 by having 3+ players tap at the same time.

Why it's great for development:

Encourages synchronized action, shared excitement, and understanding of cause and effect.

Balloon Keep-Up

A virtual balloon falls. The group goal is to get as many "taps" as possible before it (slowly) falls off the screen.

Why it's great for development:

Develops hand-eye coordination and cooperative play in a low-pressure, fun environment.

Active & Group-Play

Digital Freeze Dance

The app plays music ("DANCE!"), then stops ("FREEZE!"). The goal is to see how many rounds the group can go.

Why it's great for development:

Great for body awareness, following directions, and managing energy levels.

Active Scavenger Hunt

The app gives a prompt ("Find something BLUE"). The goal is for the group to find an item and have the host confirm.

Why it's great for development:

Promotes object identification, color recognition, and following multi-step instructions.

Social & Choice-Making

Team Bubble Pop

Bubbles float up. The group goal is to pop 20 bubbles together before a slow timer runs out.

Why it's great for development:

A simple, satisfying way to work together towards a common goal.

Group Mood Board

The host presents a scenario ("How do you feel when you get a gift?"). The group goal is to tap the matching emotion icon.

Why it's great for development:

Helps with emotional literacy, empathy, and expressing feelings in a structured way.

What's Next? Story

A story pauses. The group votes on two picture-choices. The most-tapped choice wins, and the story continues.

Why it's great for development:

Encourages decision-making, understanding narrative sequences, and respecting group choices.

Cooperative Puzzles & ADLs

Team Match-Up

A simple 8-card memory game. Anyone can tap any card. The group goal is to work together to find all the pairs.

Why it's great for development:

Improves memory, turn-taking, and visual discrimination skills in a collaborative setting.

Get Ready Together

A character needs to get ready. The app shows a goal ("Let's brush our teeth!") and 4 item-choices. The group goal is to tap the correct item 10 times.

Why it's great for development:

Reinforces daily living skills and routines in a playful, interactive format.

Group Grocery List

The app shows a 4-item picture list. The group goal is to work together to find and drag only those items to a shared cart.

Why it's great for development:

Builds skills in following a list, item identification, and completing a task as a team.

Silly Sandwich Maker

The app shows bread. The group goal is to build a 5-layer sandwich by taking turns picking picture-ingredients.

Why it's great for development:

Fosters creativity, sequencing skills, and cooperative decision-making.

Fine Motor Skills

Team Connect-the-Dots

A "Fun Crayon" picture appears with numbered dots. A "Magic Crayon" is passed to Player 1, who taps anywhere to connect dot 1 to 2. The crayon is then passed to Player 2, who taps to connect 2 to 3, allowing the group to cooperatively trace the image.

Why it's great for development:

Encourages turn-taking, hand-eye coordination, and fine motor control.

Group Lace-Up

A "Fun Crayon" boot is shown. The group goal is to have 3+ players tap-and-hold their screen at the same time to "pull" the lace through the next hole.

Why it's great for development:

Develops fine motor skills through a cooperative "pulling" motion.

Team Button-Up

A large button and buttonhole are shown. The button's position is a real-time average of all active player drags, allowing the group to "steer" it into the hole together.

Why it's great for development:

Promotes cooperative control and fine motor manipulation.

Cooperative Clay Sculpt

A digital ball of "clay" is shown. The Host gives a prompt ("Let's make a snake!"). The group goal is to have 5+ players use a "pull" (fingers apart) gesture simultaneously, which morphs the clay into the target shape.

Why it's great for development:

Encourages synchronized hand movements and creative expression.

Imagination & Collaborative Creation

Group Stickerbook Creator

The Host selects a background ("Park") and a sticker pack ("Animals"). All players see a shared canvas and a shared sticker tray. Any player can drag any sticker onto the scene in real-time for open-ended, "no-fail" creative play.

Why it's great for development:

Fosters creativity, storytelling, and collaborative world-building.

Collaborative Coloring Book

The Host selects a "Fun Crayon" coloring page. The "active crayon color" is a shared state for the whole group. Any player can change the active color for everyone, and any player can tap-to-fill a section with that active color, encouraging cooperation.

Why it's great for development:

Promotes color recognition, turn-taking, and shared creative decision-making.

Social-Emotional Learning (SEL) & Problem-Solving

What Should We Do? Scenarios

A "Fun Crayon" animation pauses at a social problem (e.g., "A friend is crying"). The group votes on 2-3 positive, prosocial picture-choices (e.g., "Give a tissue," "Give a hug"). The most-tapped choice plays out, providing positive reinforcement.

Why it's great for development:

Teaches prosocial behaviors, empathy, and problem-solving in social situations.

Build-a-Story" Chain

The Host starts with a prompt ("A cat is walking...") and uses the Gemini API to get two fun, visual choices. The group votes. Their choice ("...into a silly-smelling shoe") becomes the new prompt, creating an endless, collaborative story.

Why it's great for development:

Encourages creativity, narrative skills, and collaborative storytelling.

Advanced ADLs (Sequencing & Planning)

Let's Make a Pizza!

A picture-recipe shows the steps (1. Crust, 2. Sauce, 3. Cheese). The group must cooperatively drag the correct item for the "glowing" step. If they drag the wrong item (e.g., Pepperoni first), it "boops" and bounces back—a "no-fail" way to teach sequencing.

Why it's great for development:

Teaches sequencing, following instructions, and task completion.

Pack the Bag

The Host chooses a destination ("Let's go to the Beach!"). A "conveyor belt" of items appears (sunscreen, winter hat, ball, boots). The group must cooperatively drag only the correct items into the bag. Wrong items "boink" off the bag and return.

Why it's great for development:

Develops planning, categorization, and problem-solving skills.

Laundry Sorters

Two baskets ("Lights," "Darks") appear. Clothes fall slowly. The group must cooperatively drag the items to the correct basket. Wrong items bounce off the rim, providing a "no-fail" sorting task.

Why it's great for development:

Improves sorting, categorization, and visual discrimination skills.

Mindful Movement & Calming Group

Adaptive Yoga

With calming music, a "Fun Crayon" character (often chair-based) performs simple, adaptive yoga poses. The group goal is simply to follow the leader on-screen. This is a "no-fail" participation-only activity.

Why it's great for development:

Promotes body awareness, mindfulness, and calming techniques.

Rhythm Leader

A "Fun Crayon" drum shows a simple visual pattern (TAP... tap-tap...). The group goal is to tap their buttons in time with the rhythm. A "music bar" fills up with every successful group tap, leading to a sensory reward.

Why it's great for development:

Develops rhythm, timing, and auditory processing skills.

Magic Pinwheel

A large "Fun Crayon" pinwheel is shown. The Host guides the group: "Big breath in... and... BLLLOW!" When the app (via Firebase) detects the "group blow" on their device mics, all pinwheels on all screens spin with magical sparkles.

Why it's great for development:

Encourages deep breathing and mindfulness in a fun, interactive way.